AI Insights · Timothy · July 2023
High Fantasy Games on Android in Ireland: Q2 2023 Performance
In Q2 2023, top high fantasy games on Android in Ireland showed varied performance, with trends in downloads, revenue, and active users reflecting dynamic engagement.
During Q2 2023, the performance of the top high fantasy games on the Android platform in Ireland showcased interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games fared over the quarter.
Coin Master from Moon Active saw a consistent increase in weekly revenue, peaking at approximately $45K in late April and early May. Weekly downloads fluctuated, reaching a high of about 1.6K in mid-April before gradually declining to around 754 by the end of June. The game maintained a solid base of weekly active users, ranging from 8.4K to 9.8K throughout the quarter.
Clash Mini by Supercell experienced a notable spike in weekly downloads, peaking at nearly 3K in mid-April. However, downloads declined significantly, ending the quarter at approximately 128. Revenue followed a similar pattern, peaking at around $572 in late April and tapering off to about $32 by the end of June. Weekly active users saw a high of 3.9K in April, declining to around 1.3K by the quarter's end.
Evony: The King's Return from TG Inc. maintained a steady weekly revenue, peaking at roughly $7.1K in the final week of June. Downloads varied, with a high of 762 in mid-June, and active users showed a slight increase, ending the quarter at around 2.9K.
Akinator by Elokence SAS had modest weekly revenue, with occasional spikes to around $5. Weekly downloads were relatively stable, peaking at about 1.2K in early April and ending the quarter at approximately 903. Active users showed a gradual increase, from around 3.2K in mid-May to 4.4K by the end of June.
Rush Royale: Tower Defense TD from MY.GAMES B.V. saw a notable increase in weekly downloads, peaking at 1.1K in late June. Weekly revenue was consistent, with peaks around $2K in late May. Active users gradually increased throughout the quarter, reaching approximately 4.8K by the end of June.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for mobile games across various regions and platforms.